![]() Finally, the Heart of Tarrasque is about as simple as it gets and is useful as a final item: it makes the hero much tankier and allows it to outlast opponents in a fight with the regen. Scythe of Vyse renders the target utterly helpless without a teammate to save them and thus is a strong item for late-game pickoffs. ![]() Sange and Yasha give tankiness, damage, and movement speed (which is more damage), so it's a strong item choice. Black King Bar is a natural follow-up item to stop spells, leaving victims helpless to defend themselves if they don't have an escape, a teammate, or a Black King Bar of their own. Finally, the Scythe of Vyse lets Primal Beast deal its damage without the target intervening, and a long-duration disable is a useful item to have on supports in general.Įthereal Blade checks off all of Primal Beast's boxes as an item: it gives a significant damage boost, solves the hero's mana problems, lets Primal Beast stay on target with the slow, and stops the enemy from retaliating with basic attacks. Black King Bar is the ultimate in survivability items, so once Primal Beast has the luxury of late-game gold income to buy expensive items, it's a natural choice. Lotus Orb provides stats that Primal Beast likes, and at this point in the game, more dispels means better fights, not to mention the reflect effect being significant as well. Veil of Discord is a cheap way to improve the team's damage significantly, and since survivability is covered at this point, the damage increase is useful. DOTA 2 BUILDS UPGRADEBoots of Bearing are a natural upgrade from Tranquil Boots and Drums of Endurance and help counter slows for Primal Beast and the rest of the team. Primal Beast's shard isn't spectacular but gets the job done it's a decent damage nuke with an alright stun attached to it and doesn't require Primal Beast to get close to enemies, which can be important as squishier support. Eul's Scepter of Divinity provides mana regen and movement speed, and the active effect is useful for several reasons: it can set up ganks on an enemy, it can dispel effects from Primal Beast, and if Trample is active, it'll do a decent amount of damage while Primal Beast is in the air. ![]() Glimmer Cape is useful for saving teammates as a support, but in the case of Primal Beast, it's a powerful, inexpensive survivability item using Glimmer Cape while Trample is active will force enemies to either ignore the player and let Trample deal its massive damage or focus the player while its magic resistance is much higher, and both outcomes are a win for support. ![]() Finally, Tranquil Boots and Magic Wand will help keep up the hero's health and mana during and after fights that it should be participating in frequently.ĭrums of Endurance make a lot of sense on Primal Beast the hero is tanky enough to carry aura items for the team, the stats are appreciated, and the active is very powerful when combined with Trample. Enchanted Raindrops are good on most heroes early, as they provide cheap survivability and mana regen, and Primal Beast desperately needs that. ![]() Double Bracers in the early game will significantly increase the hero's "tankiness" while also doubling in effectiveness after 25 minutes. Primal Beast needs items that increase its survivability to scale as a support, and the support item build emphasizes that. ![]()
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